Players take it for granted that when a new dungeon or raid might be available, then they can have immediate access to raid. For the first half of WoW's history, however, this was not the case at all. Vanilla WoW locked away virtually all of its end-game content. Raids required attunement, which means that every single person in your raid had to complete a certain quest line. Keys worked differently. Content that required a key wasn'tgated according to some arbitrary release schedule, such as the Heart of Fear. But by actual gates. Portals for certain dungeons were placed behind locked doors. You didn't need an attunement, you just had to physically get past the door so you could walk into the portal. This meant that as long as one person in your party had the key, you could all get in. Give you a reminder that this era had no dungeon finder, so you always had to ride out to the dungeon itself to run it.
So you can see the keys always took up an enough room in everyone's bags. Each key was an item you pretty much had to bring along with you everywhere you went. Otherwise, you'd get to a dungeon and then realize you didn't have it. With one-hour cooldowns on hearth stones, this could mean a long delay for the run. Players complained about the problem throughout vanilla. Blizzard promised an eventual solution to key storage, and in patch 1.11 we finally got it. Keyrings were an extra bag slot that could hold only keys. The number of slots it could hold expanded based on level. In vanilla, they started at 4 and maxed out at 12. Maybe in Next week, WoW will cover the decline and eventual elimination of keys through the game's expansions, along with cheats the key system. So we can see how important the keys are, I believe it will be more improved soon.
Source: http://www.crazyraid.com
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